The Multi-layer Navigation is a new powerful and easy-to-use navigation system. It features the Multi-layer Navigation Mesh (or "MNM"), a new navigation data structure used by AI agents to pathfind through game maps.
These meshes are created automatically when Navigation Areas are added to maps in the Editor. During this process, the following map geometry objects are taken into account: terrain, voxels, static objects, and rigid bodies with zero mass.
- Agent Types
- Navigation Areas
- Off-mesh Navigation
- Debugging and Memory Statistics