Overview
In this section on texturing you will find various tutorials as well as documentation on all of the plugins to get your textures integrated to your assets in Sandbox.
Included in this topic are various textures that will be discussed ranging from basic diffuse, specular and normal maps. There is also a section on texture efficiency which will give a few techniques and tips to improve performance.
In This Topic
- Textures Types
- Ambient Occlusion and Normal map bake using Xnormal
- Common XNormal Baking Errors and How to Solve Them
- Creating Armor Assets
- How to Create Layered Moss
- Animated Textures
- Creating Textures for Physically Based Shading
- Texture Creation Guidelines
- Useful Photoshop actions and Color swatches for PBS
- CryTIF Plugin
- Using Decals for Destroyed Structures
- xNormal CryTIFF plugin
- Skybox Texture Setup
- Texels Per Meter
- NoMaps - Normalmap Conversion Tool
Overview
Content Tools