The RollupBar holds the objects creation, vegetation, terrain modifying and solid modeling tools. Additionally you can find display options, some profile tools and the layer controls there.
Access the majority of scene elements through this tab. It holds interfaces to the various Database libraries and the brush database on your hard drive.
- Archetype Entity
- Audio & Audio Entities
- Geom Entity
- Particle Entity
This tab contains the tools to modify terrain, vegetation and voxel objects.
For more information on the tabs found on the Terrain bar, please refer to the following tutorials:
Access display and debug options through this tab. Other than the Hide Helpers, Virtual Memory Info and Renderer Resources Stats, these options can also be toggled with a console variable (CVar). Please see Debugging and Profiling Tools for more information on important CVars as well as CryAutoGen for a complete list of CVars.
Hide by Category
This section allows the user to quickly turn on/off various objects within the editor view. This is very helpful for cleaning up the screen from unwanted items (eg: Designer objects / AI Points / Shapes etc).
This sections allows the user to control various rendering features. Where the hide by category sections deals with hiding editor based helpers, this section allows the user to disable engine features for debugging purposes.
Profile / Debug Options
This section allows the user control over various debug settings. They are a collection of quick links to CVars or commands within CRYENGINE.
|Show Helper||This check box shows / hides the helpers in the Sandbox viewport. (Shortcut = Shift + Space)|
|Show Proxy||Viusalize the physics debugging properties (Shortcut F10 in game mode). Go here for more information on debugging the Physics system|
|Solid mode||Standard rendering mode for the Sandbox viewport|
|Wire-frame||Enable this check box to visualize the scene in wire-frame mode|
|AI Debug Draw||See: ai_debugdraw|
|AI Debug Draw Cover||See: ai_debugdraw|
|Debug / Profile Options|
|Drawcalls per Object||See: r_Stats (r_stats=6)|
|Engine Memory Info||See: MemStats (memstats=1000)|
|Frame Profiler||See: Debugging and Profiling Tools (profile=1)|
|Game Token Debugger||See: Game Tokens (gt_show=1)|
|Profile Shaders||See: r_ProfileShaders|
|Renderer Resource Stats||This option displays the rendering information and requirements for shaders. (r_stats=1)|
|Show Overdraw||See: r_MeasureOverdraw|
|Highlight Breakable Materials||Enable this check-box to highlight all material SubIds that has been set to be breakable (flashing yellow)|
|Highlight Missing Surface Type||Enable this check-box to highlight all material SubIds in the viewport that don't have surface types set (flashing red)|
This section deals with setting up the viewport for stereo rendering. For more detailed information on this topic see: Sandbox Stereo Usage and Manipulation
Enable / Disable the dual rendering mode in Sandbox
Pick from the list the type of 3d output you would like to render. eg: Side by side, anaglyphic, VR headset etc...
Stereo Eye Dist
Distance between eyes used for stereo (interocular distance)
Stereo Screen Dist
Distance to plane where stereo parallax converges to zero
Stereo Flip Eyes
If the information for each eye comes in the wrong order, you can flip the two around
Control the level layers setup in this tab.
For information on setting up and using layers, please refer to the Using Layers tutorial.