You can add a Capture track to your Director node. This track allows you to setup properties for capturing image sequences(.jpg, .hdr, .bmp, .tga) that you can stitch together in any video editing software.
Capture Frames is the term used for capturing frame by frame image data from the engine to your HDD. The setup is easy and quick and since each frame is put out into a single image the bane of low fps can be circumvented here.
Also, rendering out high resolutions can be easily achieved using this method. The following few and easy steps will show you how to do it. This document mainly covers cinematic usage (which means the Track View setup).
Add a Director(Scene) node to your trackview sequence.
Add a Capture track to the Director(Scene) node you just created (notice the picture is slightly cut for display convenience).
Add a Frame node to the capture track.
Double click the node you just added to bring up the properties of it.
Here is what the settings do:
Capture duration in seconds.
Set the desired amount of capture time here.
Forces fixed framerate.
To force a fixed frame rate of a certain speed use the command t_fixedstep N.
Choose your desired image format from the pulldown menu.
The captured pictures can be in several different file formats.
Note: Currently, only .jpg and .tga file formats are supported.
Puts its input before the numbers of the captured images.
It is recommended to use the same prefix as the sequence is named to keep a clear overview of the capture outputs.
Defines the folder where the image output is stored.
If left with the default it will create a
Sets up different capture formats.
Frames&misc will output .tga files and .hdr information. Just frame will output normal image data in the format you set.
Note: Currently, only "Just frame" mode is supported.
Just 1 Frame
Chooses between single or multi-frame recording.
Can be used as an alternative way to get single, automated screenshot from a sequence.
To render your sequence, you just need to play the sequence through Flow Graph and the capturing will begin when you Switch to Game mode.
Make sure the Director node that has the Capture track is Set as Active.
You will get a folder with the image sequence in your build's root directory.
In general, capturing image data this way will make the game you're recording almost crawl to a halt. This is normal and should not cause you to worry as the final, pieced-together product will not have any stuttering in it.