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Attachment

Handle vehicle entity attachments.

ChangeSeat

Moves an actor from a seat to another one. Only works if the actor is already inside a vehicle.

ChaseTarget

Follows/navigates on the specified path, trying to establish line of sight/fire with the specified target.

Damage

Handle vehicle damage.

DebugDraw

Select specific vehicle parts which you want debug information from. Size controls the font size on screen for the debugging information.

Destroy

Node to destroy vehicle.

DriveForward

Node to drive vehicle forward.

Enter

Makes AI enter specified seat of specified vehicle.

EntityAttachment

Handle the entity attachment used as vehicle action.

FollowPath

Follow path speed stance action.

GetSeatHelper

Gets the helper pos of a seat(e.g for entering).

Handbrake

Toggle vehicle handbrake. Currently only supported for ArcadeWheeled movement type.

Honk

Use a vehicle's horn.

Lights

Toggle vehicle lights.

Lock

Locks/Unlocks all seats of vehicle.

MoveActionMult

Add multipliers to vehicle movement actions.

Movement

Handle vehicle movement.

MovementParams

Modifies vehicle movement params.

Passenger

Handle vehicle passengers.

Seat

Handle vehicle seats.

StickPath

Follows the specified path to the end, sticking to the optional target, either continuously or as a one-off event. Use the vehicle with the node's Entity input.

Turret

Handle vehicle turret.

Unload

Unloads vehicle, ejecting specified passengers.