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To compile the DLL, header files from both Code\CryEngine\CryCommon and Code\CryEngine\CryAction are required. STLport should be used if the rest of the engine is compiled using it.

Selecting a Game DLL

It's possible to instruct CryENGINE to load any specific Game DLL by setting the sys_dll_game console variable inside system.cfg. It is not possible to switch to a different DLL during run-time.

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