Throughout the CRYENGINE documentation articles, you may find references to "Pure Game Mode". This refers to running the game from the Launcher application, as opposed to running the game from within Sandbox.
When the game is shipped, players will use the Launcher and hence, the "pure game mode" to play. It can be found in both Bin32 and Bin64 directories, inside the main SDK folder.
By default, the file is called GameSDK.exe but you're able to rename this to whatever you like to suit your game.
You can also set the title of the Launcher window by using the following variable in the system.cfg file: sys_game_name=YOURTITLEHERE
When you run the Launcher you will be greeted with a screen that looks like the following:
This is the sample main menu shipped with the SDK which gives you a number of options to adjust. If you'd like to create your own custom menu, we leave it up to you, the developer, to create a menu for your game.
Loading a level
To load a level click on either Singleplayer or Multiplayer, depending on which game mode you wish to play.
You can also Host or Join a multiplayer game via the Multiplayer menu.
Load a map
Reloads item scripts.
defines the verbosity level for log messages written to console
-1=suppress all logs (including eAlways)
0=suppress all logs(except eAlways)
Toggles debugging information display.
Usage: r_DisplayInfo [0=off/1=show/2=enhanced]
Toggles vertical sync.
2: Enabled, use asynchronous swaps on X360
Sets the display width, in pixels. Default is 1024.
Usage: r_Width [800/1024/..]
Sets the display height, in pixels. Default is 768.
Usage: r_Height [600/768/..]
Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=very high, 5=XBox360, 6=Playstation3)
Toggles sound on and off.
Usage: s_SoundEnable [0/1]
Default is 1 (on). Set to 0 to disable sound.
Game time scaled by this - for variable slow motion