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  1. CryMonoBridge

    such as Shutdown, and OnGameStart are all send to this plugin later on.   The purpose of CryMonoBridge is to load and handle the Mono runtime for the execution
    CRYENGINE ProgrammingMar 20, 2018
  2. Getting Started with Game Code

    (). This function is called once when the game is loaded. The function CGame::Shutdown() will be called when the game is being shutdown. Frame Update Any function that needs … ::Reset() 函数处理 IGame 界面的分配和初始化。 若要添加任意游戏的特定初始化。推荐您查阅 CGame::Init()。加载游戏时请调用该函数一次。关闭游戏时将调用 CGame::Shutdown() 函数。 帧更新 应添加每个帧所需要更新的任意函数至两个更新函数的其中一个。 int CGame
    CRYENGINE ProgrammingJun 29, 2020
  3. Destroying a Thread

    It is advised to follow the following procedure to shutdown a thread.    // Where m_pMyThread pointed object inherits from IThread   // Signal the thread that it should stop m_pMyThread->SignalStopWork(); // Function implement by you, signaling your thread to exiting IThread::ThreadEntry() // Wait for the thread
    CRYENGINE ProgrammingAug 19, 2016
  4. 01. Creating a Basic UI

    the OnInitialize method will be called. This will construct a new instance of Game which can be used to start setting up the UI. The Shutdown method … (); } public static void Initialize() { if(_instance == null) { _instance = new Game(); } } public static void Shutdown() { _instance?.Dispose
    CRYENGINE ProgrammingOct 06, 2017
  5. Bootprofiler

    quick iteration, you can run the launcher, shutdown, hit reload and instantly see your new results. Controls: Use Ctrl + Mouse Scroll to Zoom in and out
    CRYENGINE ProgrammingJun 23, 2017
  6. Loadtime Profiling

    iteration, you can run the launcher, shutdown, click reload and instantly see your new results. Controls: Use Ctrl + Mouse Scroll to zoom in and out, and make sure
    CRYENGINE ProgrammingMar 22, 2018
  7. 02. Creating a Menu

    Initialize() { if(_instance == null) { _instance = new Game(); } } public static void Shutdown() { _instance?.Dispose(); _instance = null … it will load the map called FirstMap (if that map exists) and hide the UI. If Quit to Desktop is pressed a shutdown message is send to the engine which will quit
    CRYENGINE ProgrammingOct 06, 2017
  8. CryInput

    function (InitSystem.cpp in CrySystem, see also CryInput.cpp in CryInput). Only one instance of this interface will be created. The updating and shutdown
    CRYENGINE ProgrammingJan 27, 2016
  9. 03. Creating a Popup

    void Initialize() { if(_instance == null) { _instance = new Game(); } } public static void Shutdown() { _instance._canvas.Destroy
    CRYENGINE ProgrammingOct 13, 2017