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  1. Character Budgets

    carBudTitle.png   Overview Sections In order to assist users with determining the optimal polygon counts and texture resolutions of  characters when working on CRYENGINE projects, listed below are the typical budgets used by the video game HUNT: Showdown.   Triangle Counts Hunters (Main Characters
    CRYENGINE V ManualFeb 11, 2019
  2. Creating Character Definition - Character Tool

    Overview The Character Tool makes it possible to create a character definition through UI without manual XML editing. Prerequisites  Before proceeding, make sure that you have following content: Ready to use character skeleton (CHR file) Some skinned geometry (SKIN file) Animations These are usually created
    CRYENGINE V ManualSep 16, 2019
  3. Character Attachments - Character Tool

    Overview To change a character attachment you will need to load a character first. You can do this by using menu File -> Open, or locating a character file in the Asset Explorer and double clicking on it. Selecting the Character Make sure that you have have the character asset entry selected. You can either
    CRYENGINE V ManualSep 04, 2019
  4. Character Debugging

    something like this: image021.jpg Grunt Entity in engine with character.chr from the SDK loaded as Model under Entity Properties. When working with characters, you will need to reload them to check the changes that you have made. The easiest way to do this is to right-click the character or the icon and select Reload Script
    CRYENGINE V ManualSep 30, 2019
  5. Character Authoring in Maya

    Overview This section covers how to create characters and export from Maya. Required Files Before you read further, be sure that you have downloaded the compressed file at the top of DCC Setup (animated) for reference. For the most part, CHR is the CRYENGINE character file format. There is also CGA, which
    CRYENGINE V ManualSep 30, 2019
  6. Audio & Character Tool*

    Overview Using the Character Tool you can precisely time sounds within an animation by creating Animation Events on a timeline. With this functionality you can trigger different audio system Controls as well as specific Foley and Footstep events which allow sound to be altered on the basis of a character or surface
    CRYENGINE V ManualSep 25, 2019
  7. Character Tool

    Overview The Character Tool is used for setting up character definitions by importing assets authored in third-party tools and making them available to be used within CRYENGINE. A fully authored character usually consists of models, skeleton, physical properties and an associated animation set. The tool also enables
    CRYENGINE V ManualSep 04, 2019
  8. Tutorial - Replacing the Player Character

    Overview This tutorial aims to explain the process of replacing a player character from the Isometric Pathfinding Template C++ template project with another … . Please be careful when attempting this. Tools Used Character Tool Mannequin Editor Microsoft Visual Studio® (a free Community version
    CRYENGINE V ManualOct 28, 2019
  9. Character Authoring in 3ds Max

    Overview This section covers how to create characters and export from 3ds Max. Required Files Before you read further, be sure that you have downloaded the compressed file at the top of DCC Setup (animated) for reference. For the most part, CHR is the CRYENGINE character file format. There is also CGA, which
    CRYENGINE V ManualSep 30, 2019
  10. Character Rigging Guidelines

    carRigTitle.png Basic Understanding This tutorial is designed to outline the rules and guidelines for rigging characters to be exported to CRYENGINE. If you are working with Biped, please go to the Biped Rigging tutorial, and if you are interested in character physics authoring, go to Ragdoll. This tutorial
    CRYENGINE V ManualSep 30, 2019