Before we get started, we will need to create a Project to work from for the duration of this guide. In the steps below we will use CRYENGINE V's Launcher to create our project. After completing this step, you will have a Template that you can build onto for your future projects.
This Quick Start assumes that you have the main CRYENGINE programming prerequisites:
The following applications will need to be installed in order to compile projects and the engine itself. Early installations of Visual Studio 2015 may have installed 10.0.10150.0 instead. Please note that you have to restart your computer after installing the Windows SDK before attempting to compile the engine.
Name Minimum Version Latest Supported Version Notes Visual Studio 2015 (All Editions), vc140 compiler 2017 (All Editions), vc141 compiler Windows SDK 10.0.15063.0 10.0.15063.0
In this scenario, re-run the Visual Studio installer and select the recommended version.
CMake 3.6 3.9
Early installations of Visual Studio 2015 may have installed 10.0.10150.0 instead.
Please note that you have to restart your computer after installing the Windows SDK before attempting to compile the engine.
Open the CRYENGINE Launcher.
In the Projects window (Library > Projects), click on New (top right corner) and choose a Blank C++ project.
Name the project.
- Select where the project should be stored.
The project files are stored separately from the engine. A .cryproject file will be generated for you; this can be right-clicked to reveal helper functionality or opened with a text editor to reveal JSON detailing the project.
When you're done, click Create Project to create your project. You will then be returned to the main Launcher screen. Here, you can launch the Editor or the Game. Creating a project does not automatically open it.