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A lot of these settings can be tweaked to create the most desirable result, also make sure to create a backup copy of the original MapscreenshotSettings.xml.

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<settings>
<e_fog value="1"

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/>
<e_shadows value="0"

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/>
<r_PostProcessEffects value="0"

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/>
<r_HDRRendering value="0"

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/>
<e_detail_materials

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value="1"

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/>
<e_gsm_range_step

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value="20"

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/>
<e_gsm_lod_num

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value="3"

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/>
<e_gsm_range

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value="20"

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/>
<e_gsm_cache

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value="0"

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/>
<e_detail_materials_view_dist_z

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value="256"

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/>
<e_vegetation_sprites_distance_ratio

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value="4"

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/>
<e_shadows_cast_view_dist_ratio

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value="1"

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/>
<r_EyeAdaptationFactor value="0"

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/>
<r_EyeAdaptationBase value="1"

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/>
<r_HDRRendering value="1"

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/>
<e_lod_ratio

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value="4"

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/>
<e_clouds value="0"

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/>
<e_water_ocean

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value="1"

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/>
<e_particles value="0"

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/>
<e_view_dist_ratio

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value="800"

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/>
<e_hw_occlusion_culling_water

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value="0"

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/

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>
</settings>

Step.1
HTML

First open up the desired level in the Editor that you want create a minimap for.

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