Select/deselect this box to enable or disable this fog volume entityIf true, fog volume will be enabled.
Set Specify the RGB diffuse color of the fog colorvolume.
Offset fog density, used in conjunction with the Density GlobalDensity parameter.
This value controls Controls the latitude of the world space fall off direction of the fog. A value of 90° lets the fall off direction point upwards in world space (respectively, -90° points downwards).
This value controls Controls the longitude of the world space fall off direction of the fog. 0° represents East, rotation is counter-clockwise.
This value scales Scales the density distribution along the fall off direction. Higher values will make the fog fall off more rapidly and generate thicker fog layers along the negative fall off direction.
This value controls Controls how much to shift the fog density distribution along the fall off direction in world units (m).
This value controls Controls the global density of the fog. The higher the value the more dense the fog and the less you'll be able to see objects behind or inside the fog volume.
HDR brightness multiplier for the fog colorSpecifies how much brighter than the default 255,255,255 white the fog is.
Stop rendering the object, depending on camera distance to object.
This value specifies Specifies a factor that is used to soften the edges of the fog volume when viewed from outside.
During rendering the Color If true, the color property is ignored. Instead, the current global fog color is used. Please refer to the Volumetric Fog page for further information.
Specifies the volume type. The following types are currently supported: 0 - Ellipsoid, 1 - Cube.
The height/width/depth of the fog volume in world units (m). Non-uniform scaling is possible so height, width and depth don't have to be the same.
Tips and Troubleshooting
Q: Shadow maps inside fog volumes do not work, what's wrong?