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The technical documentation is mainly intended for programmers and includes conceptual and architectural information about the engine as well as code-specific reference documents.

For getting started with creating a new game using CryENGINE, refer to Getting Started with Game Code and follow Implementing a Game DLL.

 

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Learning

Getting Started
Important information about using CRYENGINE and creating a new game.

LUA Scripting Manual
Tutorials and engine reference for writing Lua scripts.

Testing

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Script Entity
Learn about the Script Entity system.

Tools
Information on various tools that ship with CRYENGINE.

Demo and Video Capture
Information on capture and playback of demo footage.

Builds and Scripts
Information on how to setup and modify build scripts to suit your project.

Feature Tests
Feature tests are automated scripts that test different elements of your game and report the results.

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Programming

Learn how to program various sub-systems of CRYENGINE:

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