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Parameters in this tab control the visibility of the particles.

Parameter

Description

View Distance Adjust

Multiplier to the automatically computed fade-out camera distance.

Camera Max/Min Distance

The camera range that particles render in. Defaults are 0, specifying unlimited range.

View Camera Distance Adjust

Multiplier to the automatically computed fade-out camera distance.

Draw Last

Modifies draw order of sub effects. Sub effects are rendered by lowest Draw Last value first, or in list order if equalOffset

Offset the emitter away from the camera.

Sort Offset

Bias the distance used for sorting. Can be used to customise the sort order within an emitter tree: by default sub-emitters render in the order they are listed in the effect. A bias of 0.01 or greater will override that order. Larger biases can be used to adjust the sorting order with respect to other transparent objects in the level.

Draw Near

Render particles in a near 1st-person space (with weapons etc).

Draw on Top

Render particles on top of everything (no depth test).

Visible Indoors

For use in Vis Areas:

  • If_True: Hides particles when outdoors.
  • If_False: Hides particles when indoors.
  • Both: Show particles always.

Visible Underwater

For use with the Ocean / Water Volumes:

  • If_True: Hides particles when above water.
  • If_False: Hides particles when under water.
  • Both: Show particles always.

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