Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

additionally, you can use p_max_bone_vel cvar to limit the velocities the physics solver thinks the bones move with (and which it thus tries to match). if you are experiencing rough behavior on fast animations with the default value, try reducing it to 3 or 4.

 

Since SDK 3.6.8 it's also possible to use vertex cloth (with the same setup requirements as for a standalone cloth entity - which are exact physicalization of the render mesh and having attached vertices black vertex color) in a bone cgf attachment.

Debugging

Include Page
CryAutoGen:pdrawhelpers
CryAutoGen:pdrawhelpers

...