Parameters in this tab control the lighting of the particle.
Multiplier to the particle color for dynamic (diffuse) lighting.
Fraction of diffuse lighting that is applied to unlit particle directions.
Multiplier to the particle color for constant emissive lighting. This can make a glowish appearance to the particle by adding some value.
Allows shadows to be cast on the particles.
Allows particles to cast shadows.
Not Affected By Fog
Causes particles to ignores scene fog.
Allows the particle to receive global illumination from the environment.
Use nearest deferred cubemap for diffuse lighting.
Causes each particle to create a deferred light. Color is equal to the Color value.
Parameters in this tab browse and control the sound files.