Opens an existing level.
Saves the level.
Saves the level under a different name.
Save Modified External Layers
This option allows you to save just the external layers which have
Export to Engine
Generate Terrain Texture
Generates the terrain surface texture in a compressed format to the
Save Level Resources...
Saves all assets that are used in the level to a folder.
Export Selected Objects
Saves the selected geometry to an .obj or .fbx file.
Export Terrain Area
See Terrain Import and Export for more information.
Export Terrain Area with Objects
See Terrain Import and Export for more information.
Export Occlusion Mesh
Show Log File
Shows the log file containing all text that was printed in the console.
Recent Files List
Lists recently opened levels.
Closes the Editor, prompting the user to save before exiting,
Linking is used to create hierarchies between objects. If you have one object (child)
This function will break the link between the objects currently selected.
Align an object to the grid or to another object will move the pivot point and
Quickly rotates the current selected object on the selected axis with the degree
Set Object(s) Height
Moves the object to a certain level (in meters) above the terrain.
Renames the currently selected object.
Moves the camera to the selected object (Z).
Align Object to Surface
Moves the selected object to the surface that you next click on.
This feature is mainly used to make a physical simulation.
AIPoint Pick Link
Used to combine AI navigation modifier points.
AIPoint Pick Impass Link
Used to restrict AI navigation modifier points (so AI can not walk on these lines).
Save an object(s) to the game folder (Ctrl+Shift+S) as a .grp (group) file.
Load an object(s) from the game folder (Ctrl+Shift+L).
Enables the Wireframe rendering mode (F3).
This option turns on the point mode rendering. It turns off almost all
Snap to Grid (value)
This locks an objects movement or rotation to a predefined grid (G).
Restricts the rotation of an object to predefined angle steps,
Activates the Ruler tool which can be used to measure distances.
See below for more information.
Select one of the pre-configured layout settings to help keep arrange the
Cycle 2D Viewport
This function will change the current view port to the next type
In this window you can specify a camera position in XYZ coordinates, and
Using this function allows you to save 10 locations that you later recall
With this function you can quickly jump to the predefined camera
Change Move Speed
Increasing the speed will make the navigation in the editor faster.
Allows you to hide all helper objects or turn them back on (Shift+Space).
Toggle Fullscreen MainWindow
From here you can toggle the perspective viewport to & from
Opens the Terrain Editor window.
Terrain Texture Layers
Opens the Terrain Texture Layers window.
Export/Import Terrain Texture
Used to Import and Export terrain texture tiles.
Opens the Terrain Lighting window.
Time Of Day
Opens the Time Of Day window.
Reloads the terrain.
Export Terrain Block
Exports a section of the terrain as a terrain block (.trb) file.
Import Terrain Block
Imports terrain from a previously saved terrain block file.
Opens a dialog which can set the Heightmap Resolution setting
Opens the Modify Terrain panel with the specified tool selected.
Opens the Layer Painter Tool.
Refine Terrain Texture Tiles
Divides the terrain tiles into more smaller sections.
Switch to Game
Switches to game mode so you can play the level within
Enables the physics and AI within the editor (Ctrl+P).
Makes the editing camera collide with the terrain so you can't fly
Synchronize Player with Camera
Sets the player to the position where the current editing camera is.
Opens the Equipment-Packs window.
Toggle SP/MP GameRules
Switches between "SinglePlayer" and "TeamInstantAction" game rules.
Generate All AI
This triggers generation of all the AI navigation.
Generates triangulation - the navigation mesh, used for outdoor.
Generate 3D Navigation Volumes
Generates navigation for 3D volumes. This type of navigation
Generate Flight Navigation
Generates type of navigation data used by helicopters, scouts, etc.
Regenerates links for indoor waypoints (updating connections).
This will check current navigation data for various problems
Clear All Navigation
This will remove all navigation information from the level.
Generate Spawner Entity Code
Used for scripting, it looks for appropriate classes of AI entities and
Generate 3D Debug Voxels
Generates debugging information for volume navigation regions
Create New Navigation Area
Shortcut to creating a new navigation area shape.
Request a full MNM rebuild
Performs a full rebuild of all MNM mesh data.
Show Navigation Areas
Displays MNM shapes.
Add Navigation Seed
Shortcut to add a navigation seedpoint entity.
Toggles continuous MNM data updates.
Visualize Navigation Accessibility
Displays inaccessible areas as Red and accessible areas as Blue.
Debug Agent Type
Selects which MNM meshes should be displayed,
Generate Cover Surfaces
Requests generation of Cover Surfaces data.
Provides functions to reload specific (or all) game scripts.
Reloads all textures and shaders used in the level.
Reloads geometries used in the level.
Initiates the Terrain (can be used instead of
Resolve Missing Objects/Materials
This will run a check through the level and try to resolve all
Enable file change monitoring
Clear Registry Data
Resets the Sandbox data stored in the Windows Registry.
Check Level for Errors
Checks the level for errors (duplicate objects,
Check Object Positions
Save Level Statistics
Saves level statistics to the "YOURLEVELNAME.xml" file
(Advanced) Compile Script
Compiles an entity script.
(Advanced) Reduce Working Set
Reduces Memory consumption.
(Advanced) Update Procedural Vegetation
Updates the Procedural Vegetation.
The Customize Keyboard window enables you configure
Export Keyboard Settings...
Import Keyboard Settings...
Editor Preferences can be set here. See Editor Preferences.
Configure Toolbox Macros...
Function to create shortcuts to console commands.
Displays the shortcuts to console and editor commands as
Open View Pane
Here you can open the various Sandbox Editor windows
Show Rollup Bar
Shows and hides the Rollup Bar.
Shows and hides the Console.
Show Quick Access Bar
Save the current layout. If a layout has been previously saved,
Restore Default Layout...
Restores the default layout.
Set to standard Windows-style theme.
Apply the "Dark Skin" theme. This is used by default.
Apply the "Light Skin" theme.
The Help Menu
The Help Menu contains version information as well as access to the Tip of the Day dialog box.
Tip of the Day
Opens the Tip of the Day dialog box, and allows users to turn
Displays CryENGINE Sandbox Editor version information.
Opens the http://docs.cryengine.com website in your default browser.