Gameplay and Graphics Setup
AI Setup and Navigation
This topic covers AI related information like how to setup convincing AI behavior.
Deals with the setting up of game logic, logical gameplay areas, and advanced AI behaviors.
Flow Graph Editor
The Flow Graph is a visual scripting system with which simple and complex logic can be built with only a few clicks and without requiring any scripting or coding.
Material Editor and Shaders
In this topic, you will find comprehensive documentation about using the Material Editor in Sandbox.
This topic deals with the creation and setting up of particle effects.
Includes information on setting up a multiplayer DeathMatch level.
Overview of the CRYENGINE art pipeline, file types used, tutorials and other information for asset creation.
Characters and Animation
This topic covers the creation and setting up of characters and objects, as well as animating them.
How to create static or animated objects, weapons, textures and materials.
Topics covering basic diffuse, specular and normal maps. Physically based shading workflows and information on texture efficiency.
Information on how to use the Resource Compiler to compile assets, textures and pak files for build shipment.