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VCloth 2.0 is the cloth simulation feature of CRYENGINE. Using VCloth, your character’s cloth can be simulated and animated automatically, according to their actual movement. This can make it look much more realistic.
Cloth simulation is generally an expensive process. To reduce performance impact while preserving visual details, CRYENGINE separates the simulation process from the rendering process. A simulation of a lo-res mesh in combination with skinning of a hi-res mesh, which is used for rendering, a fast yet high quality and detailed cloth simulation can be achieved.
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Pic3: Stretch, shear and bend forces
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