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  • Joint - Typical use case, weapon stow locations
  • Face - Directly attaching to a face on the mesh
  • Skin - These are the what the visible portion of the characters are built from (SDK_player is built from multiple skin files, for the shoes, trousers, jacket etc...)
  • Proxy - Attach proxies to be used for the attachment collisions or ragdoll physics
  • PRow - A Row of bones linked together in a logical order. (used for building cloth simulation setups)
  • Vcloth 2.0 - see here.

Example character with a fully configured attachment list:

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For more information please see the Character Attachment System Tutorial - Character Tool for how to setup and use these attachment correctly.

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