|Load Preview Setup||Load an existing preview setup.|
|Preview Editor||The Preview Editor can be used bind characters and animation databases to Scope Contexts for visualization purposes within the Mannequin Editor. Multiple context configurations can be defined and later switched between through the Context dropdown available in the Fragments and Transitions panes.|
|Animation DB Editor||The Animation Database Editor is used to edit the rules which determine in which ADB file fragments end up. It can also be used to create new ADB files.|
|Tag Definition Editor||The Tag Definition Editor is used to create & edit Tag Definition Files.|
More information can be found in the (technical) tutorial Entity Setup From Scratch.
|Save Changes||Opens up a window with a list of modified files and provides a way to save or revert the changes on a file-by-file basis.|
|Re-export All||Commit all changes, so that they're visible in the level editor.|
It is used in combination with the Mannequin Transition Editor.