Versions Compared


  • This line was added.
  • This line was removed.
  • Formatting was changed.


For more information on the physics setup for assets and engine debugging tools please see here.

SubID 2 & 3 - Visible meshes


The following page give you more information on how to use Physically Based Shaders correctly: Physically Based Shading (PBS) *** 5.5.2.