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Used to play a dialog.
|Play||Any||Plays the dialog|
|Stop||Any||Stops the dialog|
|Dialog||String||Name of the dialog to play|
|StartLine||Integer||Line to start the dialog from|
|AI Interrupt||Integer||AI interrupt behavior; values are Never, Alert, and Combat|
|AwareDistance||Float||Distance that player is considered as listening at|
|AwareAngle||Float||View angle that player is considered as listening at|
|AwareTimeout||Float||Time out until non-aware player aborts dialog|
|Flags||Integer||Dialog playback flags|
|Buffer||String||Stores the dialog. Only one dialog can be played at any time in each buffer|
|BufferDisplay||Float||How many more seconds the dialog will wait until the previous dialog in its dialog has finished|
|Actor 1-8||Any||Actor entity IDs|
|Started||Any||Triggered when the dialog has started|
|Done||Any||Triggered when the dialog has finished or aborted|
|Finished||Any||Triggered when the dialog has finished|
|Aborted||Any||Triggered when the dialog has aborted|
|PlayerAbort||Integer||Triggered when the dialog has aborted because the player is out of range or out of view|
|AIAbort||Any||Triggered when the dialog has aborted because the AI got alerted|
|ActorDied||Any||Triggered when the dialog has aborted because the Actor died|
|LastLine||Integer||Last line played when the dialog was aborted|
|CurLine||Integer||Current line; triggered whenever a line starts|
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