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While this course does not cover every single feature in CRYENGINE 5 (unsurprisingly), it's an ideal way to get up to speed with game design in CRYENGINE 5.6. Programming is not a part of this course; our Flow Graph visual scripting tool is used to script game mechanics.

Table of Contents
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Here's what you'll learn how to do in this course:

  • Navigate the CRYENGINE interface, Editor, and tool set.
  • Work with entities, including rigid bodies, cameras, AI tag points, brushes, particle effects, audio entities, and Designer objects.
  • Create and edit materials and textures.
  • Design and build a level.
  • Import and use an animated mesh and animation loops using the Character tool.
  • Use the Environment Editor and Level Settings to control sunlight, time of day, latitude and longitude, procedural volumetric clouds, wind, shadows, global illumination, and ocean parameters.
  • Use the Level Explorer to manage, freeze, hide, rename, link and assign entities to layers.
  • Control the position, movement, and behavior of entities through Flow Graph.
  • Precisely position and modify objects using snap and alignment tools.
  • Add, move, and control cameras and their properties; control the player’s view.
  • Utilize physics for realistic movement; selectively activate and deactivate physics on specific entities during game play.
  • Detect and react to collisions between entities.
  • Use and trigger particle effects, including sound effects and physical forces.
  • Create audio triggers and ambiences; trigger and control them through Flow Graph.
  • Create UI elements; configure, display, and communicate with them through Flow Graph using XML scripts.
  • Script game mechanics and scorekeeping using Flow Graph.
  • Understand and use entity components.
  • Assemble and control animated characters, assigning materials, animations, and attachments and control it through Flow Graph.
  • Use assets and functionality from the free GameSDK (Software Development Kit).
  • Modify and selectively disable GameSDK functionality.
  • Export a finished game to a stand-alone executable and test it.
  • Use Console Variables to control the Editor and a stand-alone game.

Video Tutorial Series

Introduction: Installation and Course Setup

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Chapter 1 part 1: Introduction to CRYENGINE, Level Design and GameSDK

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Chapter 1 part 2: Adding Entities and First Flow Graph Script

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Chapter 1 part 3: Scripting Game Mechanics Using Flow Graph, Adding a Camera, Hiding the GameSDK Player

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Chapter 2: Making the Camera Follow the Player

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Chapter 3: Adding the Pipe Obstacles

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Chapter 4: Adding the Game Over Text

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Chapter 5: Adding and Animated Background

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Chapter 6: Moving the Pipes Using Flow Graph

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Chapter 7: Keeping Score Using Flow Graph

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Chapter 8: Player Death

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Chapter 9: Enhancements Part 1

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Chapter 9: Enhancements Part 2

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Chapter 9: Enhancements Part 3

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Chapter 10: Adding Score Targets Part 1

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Chapter 10: Adding Score Targets Part 2

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Chapter 11: Adding Audio

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Chapter 12: Adding a User Interface (UI) Part 1

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Chapter 12: Adding a User Interface (UI) Part 2

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Chapter 12: Adding a User Interface (UI) Part 3

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Chapter 13: Adding an Animated Bird

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