The Sandbox Editor has a built in tool for creating minimaps. Note that Scaleform needs to be installed in order to use minimaps.
When creating a minimap, there are certain console variables that are better left turned off. Specific adjustment of cvars CVars for minimaps are controlled in the MapScreenshotSettings.xml file.
You can edit this file, located in the
<root>\Editor\ folder, with a text editor. There is also a shortcut to the file built into the MiniMap Tool in the RollupBar.
A lot of the settings contained in the MapScreenShotSettings can be tweaked to create the most desirable results, but make sure to create a backup copy of the original MapscreenshotSettings.xml.
The standing settings are shown here:
<settings> <r_HDRRendering value="1"/> <r_PostProcessEffects value="1"/> <r_MotionBlur value="0"/> <e_ScreenShotQuality value="0"/> <e_ViewDistRatio value="100000000"/> <r_DisplayInfo value="0"/> <e_StreamCgfPoolSize value="128" /> <e_VegetationSpritesDistanceRatio value="20"/> <e_ViewDistRatioVegetation value="100"/> <e_Lods value="0"/> <e_Vegetation value="0"/> <e_TerrainOcclusionCulling value="0"/> <e_OcclusionVolumes value="0"/> </settings>
For higher quality, you can adjust the Camera Height and Resolution settings from the Mini Map tool itself. In addition, you can also change some of the lines in the .xml file, or add new CVar commands.
These settings will raise the quality and the amount of objects visible.
Here is an example of some higher quality settings:
<e_TerrainDetailMaterials value="100000"> <e_TerrainDetailMaterialsViewDistZ value="1000000"> <e_LodRatio value="0"> <e_ViewDistRatio value="100000">
Next, open the MiniMap function located in the RollupBar, on the Terrain pane panel.
After pressing the MiniMap button, a green bounding box, and a smaller blue "selection" box will appear on the terrain. It is helpful to zoom far away from the terrain in order to see the entire area.
If you cannot see the terrain after zooming out, try increasing the ViewDistance setting under the Environment tab.
Adjusting the Resolution in the minimap properties will increase the size of the minimap image that the Editor generates. For example, choosing a resolution of 2048 will give you a minimap image of 2048x2048 pixels.
You should only choose to use very large resolutions (8192 or 16384) if you are running the editor on a very high spec system with a minimum of 8 GB of ram.
A quick succession of images will flash in the upper left corner of the Editor, showing that your minimap is being created; this can take a few minutes depending on the Camera Height, Resolution and MapScreenshotSettings.xml.
After the editor has finished, your minimap will be placed in the same folder as the currently opened .cry file along with an .xml file.
Example from Forest level:
<MetaData> <MiniMap Filename="Forest.dds" startX="0.0" startY="0.0" endX="1024.0" endY="1024.0" width="1024" height="1024"/> </MetaData>
The generated levelname.tif will require rotating 90 Clock-Wise in an image editing program, to match the the terrain texture orientation.
Save & reload the editor to see the minimap active in the HUD.
Use Sandbox and an image editor to create high resolution mini maps for in game use.