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  • Global: ../GameSDK/Libs/FlowgraphModules
  • Level../GameSDK/Levels/<levelfolder>/FlowgraphModules

When loading a module, the system will first check the current level's FlowgraphModules folder. If the Module is not found there, it will then look in the Global FlowgraphModules folder. This gives you the potential to overwrite a Global Module with a Level-Specific Module if you wish.

Converting a Flow Graph to a Module