This section contains information on Rendering Performance Guidelines and Debugging and Profiling.
[Rendering Performance Guidelines] This topic gives performance guidelines for material and shader usage. [Optimization For Consoles|Level Optimization For Consoles] This section provides information on some useful techniques and tools for console optimization. [Layer Streaming] This topic covers CryENGINE 3's layer streaming function and its benefits. [Profiling] Information on how to debug and profile assets and engine functionality. [Visual Budget System] Description of the Visual Budget System that is integrated in the Asset Browser.