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This section contains information on Rendering Performance Guidelines and Debugging and Profiling.


[Rendering Performance Guidelines]
This topic gives performance guidelines for material and shader usage.

[Optimization For Consoles|Level Optimization For Consoles]
This section provides information on some useful techniques and tools for console optimization.

[Layer Streaming]
This topic covers CryENGINE 3's layer streaming function and its benefits.

Information on how to debug and profile assets and engine functionality.

[Visual Budget System]
Description of the Visual Budget System that is integrated in the Asset Browser.