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  • When working with lights on vehicles, updates to the flare won't be seen directly without restarting the Editor. To force an update for the vehicle flares, assign the edited flare to a light in the scene which will force update checks.
  • To attach a flare to the Sun, use the "AttachToSun" property in the Light Entity Properties "Style" section. This will then send the flare information to the sun. This should only be done on one light entity per level. Optionally, you can also set this light entity to "FakeLight" to prevent unwanted light casting from it, the flare will still remain active on the Sun.
  • Make sure you use the LensOptics preset in the CryTif exporter when dealing with textures for the lens flare system. Using standard Diffuse preset will result in a blurry result because of unwanted mips.

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