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Shader Gen Params

Description

Leaves

More complex shading for foliage. This will allow you to use an opacity map to control the translucency of the "leaves".

Grass

Cheap shading for grass which essentially ignores specular and normal map settings. Use Leaves option when higher shading quality is desired for grass.

Detail bending

Detail bending simulating wind on vegetation objects.

Detail mapping

See Unified Detail Mapping for more information.

Blendlayer

DEPRECATED (Prefer Illum shader for surfaces that require the blend layer)

See Blend Layer for more information.

Displacement mapping

See Illum Shader for more information.

Phong tessellation

See Illum Shader for more information.

PN triangles tessellation

See Illum Shader for more information.