Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Migrated to Confluence 5.3

Overview

Realistic game logic and AI behavior are essential to realistic and interactive gameplay. This topic includes tutorials on basic game logic, logical game area setup, and advanced AI behavior.

Intopic
[Basic Game Logic]
Learn how to set up a basic game logic with spawn points, proximity triggers, and the Flow Graph.

[SDKDOC5:Setting up controls and Action Maps]
The Action Maps linked input controller to actions in the game code.

[Setting Up Mission Objectives]
Learn how to set up mission objectives by using the Crysis game as an example.

[Setting Up Equipment Packs]
This tutorial shows users how to set up equipment packs from within Sandbox.

[Game Tokens]
A Game Token is a script object or variable that is used for storing values. These tokens can be used for performing simple logic manipulations and checks within the game scripting language.

[Creating Mini Maps]
Use Sandbox and an image editor to create high resolution mini maps for in game use.