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TrackView is used to create in-engine cutscenes. You Here you will learn here how to use TrackView to create your own cinematics.

Table of Contents

Track View Basics

Track View Editor
The Track View is used for creating cinematic scenes from the Sandbox Editor.


Introduction to Track View
Basics of Track View.

Creating a Basic Cinematic Scene
This tutorial will take you through the steps of setting up a basic cinematic scene in CryENGINECRYENGINE.

Using Track Events
This document will guide you through setting up and using Track Events in the Track View and Flow Graph editors.


Camera Usage and Functionality
Using Cameras in CryENGINECRYENGINE.

Animating the Camera by Moving the Viewport
How to animate the camera by navigating the viewport.


Proper Depth of Field Setup and Usage
Explains the proper setup and usage of Depth of Field in CryENGINE 3CRYENGINE.

Setting up First Person Camera
How to setup a First Person Camera.


Animation Pre-Caching
Animation Pre-Caching helps to solve streaming problems.


Jumping Ahead/Back in a Scene
Using the GoTo track available in Track View, you can jump to specific time in a sequence based on player interaction.

Quick Time Events
Explains the different type of quick time events that can be created in



Player Free Look Ranges
Allowing the player to look around during a cutscene.

Track View Additional Features

Track View Additional Features
Additional Functionality in Track View.

Controller Rumble Function
Explains how to setup force feedback in cinematics.

Capturing Frames from Track View
How to output an image sequence from Track View.

Importing and Exporting Track View Nodes
Importing and Exporting Track View Nodes to or from 3ds Max and Maya.