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Particle Entities

The Particle Effect Entity entity is used to place by Particle Effects in the level that are setup created in the particle editor in the level. It Particle Editor. It acts as a 'container' for a particle effect and it can be attached to any object using the link feature. Using the Flow Graph, particles can be turned on and off. Several entities such as the explosion and vehicle entity have already build-in particle spawning support so no need to place an extra effect.

The particle effect entity can be found in Rollup Bar -> Entity.

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ParticleEffect Entity Properties:

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Particle Entity properties will become available after dragging a Particle Effect into the level and/or selecting it.

Property

Description

Active

Turns the effect on or off.

AttachForm

Specifies where it should be attached.

AttachType

Specifies to which surface is the particles spawned from.

Comment

 

CountPerUnit

Max particle count number per surface type selected.

CountScale

Adjustable multiplier for the total amount of particles per emitter.

EnableSound

 

NetworkSync

 

Particle Effect

Specifies which effect should be rendered.

Prime

Pre-calculates the position of particle from the emitter.

PulsePeriod

Specifies re-trigger period for the effect.

RegisterByBBox

 

Scale

Specifies the size of the effect.

SmartObjectClass

Specifies the smart object class.

SpeedScale

Multiplier for all particles in the emitter.

Strength

 

TimeScale