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Shows basic performance stats like the current frame rate, the number of visible triangles, visible light sources and the number of drawcalls.

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1st row

Symbol/TextDescription
CamPosCamera position
AnglCamera orientation
ZNNear-Z distance
ZFFar-Z distance
FCFog culling distance
VSViewport scaling factor
ZoomCamera zoom factor
SpeedAverage camera speed

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2nd row

 Possible values
Active renderer
  • GL (OpenGL)
  • DX11 (DirectX 11)
  • DX12 (DirectX 12)
  • XboxOne
  • PS4
  • Null
Build configuration
  • Profile
  • Release
Platform
  • 32bit
  • 64bit
sys_spec
  • Custom

  • LowSpec

  • MedSpec

  • HighSpec

  • VeryHighSpec

  • XboxOneSpec

  • PS4Spec

Flags
  • MT (Multithreaded)
  • SVOGI
  • LA (Area Activation)
  • MGPU (mutliple GPUs)
  • DevMode / DevMode Editor
Levelname 
Engine version 

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3rd row

Symbol/TextDescription
DPNumber of drawcalls (previous frame in parentheses)
ShadowGenNumber of shadow generation drawcalls (previous frame in parentheses)
TotalTotal number of drawcalls (DP + ShadowGen)
InstancedNumber of instanced drawcalls

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4th row

Symbol/TextDescription
PolysNumber of polygons (average in parentheses)
ShadowNumber of polygons used for shadow generation (average in parentheses)

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5th row

Symbol/TextDescription
ShaderCacheNumber of shader cache misses
Async ReqsNumber of async shader compilation requests
CompileShader compilation status (on/off)

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6th row

Symbol/TextDescription
ACTAverage completion time of Streaming IO requests
JobNumber of open Streaming IO requests

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7th row

Symbol/TextDescription
VidVideo memory used
MemMemory used
PeakMaximum amount of memory used
DLightsNumber of light sources

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An enhanced version of r_DisplayInfo 1, giving more detailed information.

1st row

Symbol/TextDescription
CamPosCamera position
AnglCamera orientation
ZNNear-Z distance
ZFFar-Z distance
FCFog culling distance
VSViewport scaling factor
ZoomCamera zoom factor
SpeedAverage camera speed

2nd row

 Possible values
Active renderer
  • GL (OpenGL)
  • DX11 (DirectX 11)
  • DX12 (DirectX 12)
  • XboxOne
  • PS4
  • Null
Build configuration
  • Profile
  • Release
Platform
  • 32bit
  • 64bit
sys_spec
  • Custom

  • LowSpec

  • MedSpec

  • HighSpec

  • VeryHighSpec

  • XboxOneSpec

  • PS4Spec

Flags
  • MT (Multithreaded)
  • SVOGI
  • LA (Area Activation)
  • MGPU (mutliple GPUs)
  • DevMode / DevMode Editor
Levelname 
Engine version 

3rd row

Symbol/TextDescription
DPNumber of drawcalls (previous frame in parentheses)
ShadowGenNumber of shadow generation drawcalls (previous frame in parentheses)
TotalTotal number of drawcalls (DP + ShadowGen)
InstancedNumber of instanced drawcalls

4th row

Symbol/TextDescription
PolysNumber of polygons (average in parentheses)
ShadowNumber of polygons used for shadow generation (average in parentheses)

5th row

Symbol/TextDescription
ShaderCacheNumber of shader cache misses
Async ReqsNumber of async shader compilation requests
CompileShader compilation status (on/off)

6th row

Symbol/TextDescription
LoadedNumber of finished CGF streaming requests
InProgNumber of CGF streaming requests that are in progress
AllTotal number of CGF streaming requests
ActNumber of active CGF streaming requests
MemUsedAmount of memory allocated for CGF streaming
MemReqAmount of memory required for CGF streaming
PoolSize of the CGF streaming pool

7th row

Symbol/TextDescription
TexRendNumber of textures accessed during the last frame
NumTexNumber of streamed textures
ReqAmount of memory allocated for texture streaming
Mem(strm/stat/tot)Amount of memory required for streamed/static/all textures (percentage of streamed and static in parentheses)
PoolSizeSize of the texture streaming pool
PoolFragFragmentation level of the texture streaming pool

8th row

Symbol/TextDescription
ACTAverage completion time of Streaming IO requests
JobNumber of open Streaming IO requests
TotalTotal number of streaming requests

9th row

Symbol/TextDescription
BWHard drive bandwidth [Current|Session]
EffEffective hard drive bandwidth [Actual|Average]
SeekAverage seek offset
ActiveAverage active time

10th row

 Possible values
Load state
  • New Level
  • Level to Level
  • Resumed Game
  • Map Command
Number of checkpoint loads 

11th row

Symbol/TextDescription
VidVideo memory used
MemMemory used
PeakMaximum amount of memory used
DLightsNumber of light sources

r_DisplayInfo 3

Simplified version displaying only FPS (Frames Per Second) and Frame Time in milliseconds.

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