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Shows basic performance stats like the current frame rate, the number of visible triangles, visible light sources and the number of drawcalls.

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1st row
Symbol/Text | Description |
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CamPos | Camera position |
Angl | Camera orientation |
ZN | Near-Z distance |
ZF | Far-Z distance |
FC | Fog culling distance |
VS | Viewport scaling factor |
Zoom | Camera zoom factor |
Speed | Average camera speed |
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2nd row
| Possible values |
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Active renderer | - GL (OpenGL)
- DX11 (DirectX 11)
- DX12 (DirectX 12)
- XboxOne
- PS4
- Null
|
Build configuration | |
Platform | |
sys_spec | Custom LowSpec MedSpec HighSpec VeryHighSpec XboxOneSpec PS4Spec
|
Flags | - MT (Multithreaded)
- SVOGI
- LA (Area Activation)
- MGPU (mutliple GPUs)
- DevMode / DevMode Editor
|
Levelname | |
Engine version | |
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3rd row
Symbol/Text | Description |
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DP | Number of drawcalls (previous frame in parentheses) |
ShadowGen | Number of shadow generation drawcalls (previous frame in parentheses) |
Total | Total number of drawcalls (DP + ShadowGen) |
Instanced | Number of instanced drawcalls |
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4th row
Symbol/Text | Description |
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Polys | Number of polygons (average in parentheses) |
Shadow | Number of polygons used for shadow generation (average in parentheses) |
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5th row
Symbol/Text | Description |
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ShaderCache | Number of shader cache misses |
Async Reqs | Number of async shader compilation requests |
Compile | Shader compilation status (on/off) |
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6th row
Symbol/Text | Description |
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ACT | Average completion time of Streaming IO requests |
Job | Number of open Streaming IO requests |
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7th row
Symbol/Text | Description |
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Vid | Video memory used |
Mem | Memory used |
Peak | Maximum amount of memory used |
DLights | Number of light sources |
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An enhanced version of r_DisplayInfo 1, giving more detailed information.

1st row
Symbol/Text | Description |
---|
CamPos | Camera position |
Angl | Camera orientation |
ZN | Near-Z distance |
ZF | Far-Z distance |
FC | Fog culling distance |
VS | Viewport scaling factor |
Zoom | Camera zoom factor |
Speed | Average camera speed |
2nd row
| Possible values |
---|
Active renderer | - GL (OpenGL)
- DX11 (DirectX 11)
- DX12 (DirectX 12)
- XboxOne
- PS4
- Null
|
Build configuration | |
Platform | |
sys_spec | Custom LowSpec MedSpec HighSpec VeryHighSpec XboxOneSpec PS4Spec
|
Flags | - MT (Multithreaded)
- SVOGI
- LA (Area Activation)
- MGPU (mutliple GPUs)
- DevMode / DevMode Editor
|
Levelname | |
Engine version | |
3rd row
Symbol/Text | Description |
---|
DP | Number of drawcalls (previous frame in parentheses) |
ShadowGen | Number of shadow generation drawcalls (previous frame in parentheses) |
Total | Total number of drawcalls (DP + ShadowGen) |
Instanced | Number of instanced drawcalls |
4th row
Symbol/Text | Description |
---|
Polys | Number of polygons (average in parentheses) |
Shadow | Number of polygons used for shadow generation (average in parentheses) |
5th row
Symbol/Text | Description |
---|
ShaderCache | Number of shader cache misses |
Async Reqs | Number of async shader compilation requests |
Compile | Shader compilation status (on/off) |
6th row
Symbol/Text | Description |
---|
Loaded | Number of finished CGF streaming requests |
InProg | Number of CGF streaming requests that are in progress |
All | Total number of CGF streaming requests |
Act | Number of active CGF streaming requests |
MemUsed | Amount of memory allocated for CGF streaming |
MemReq | Amount of memory required for CGF streaming |
Pool | Size of the CGF streaming pool |
7th row
Symbol/Text | Description |
---|
TexRend | Number of textures accessed during the last frame |
NumTex | Number of streamed textures |
Req | Amount of memory allocated for texture streaming |
Mem(strm/stat/tot) | Amount of memory required for streamed/static/all textures (percentage of streamed and static in parentheses) |
PoolSize | Size of the texture streaming pool |
PoolFrag | Fragmentation level of the texture streaming pool |
8th row
Symbol/Text | Description |
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ACT | Average completion time of Streaming IO requests |
Job | Number of open Streaming IO requests |
Total | Total number of streaming requests |
9th row
Symbol/Text | Description |
---|
BW | Hard drive bandwidth [Current|Session] |
Eff | Effective hard drive bandwidth [Actual|Average] |
Seek | Average seek offset |
Active | Average active time |
10th row
| Possible values |
---|
Load state | - New Level
- Level to Level
- Resumed Game
- Map Command
|
Number of checkpoint loads | |
11th row
Symbol/Text | Description |
---|
Vid | Video memory used |
Mem | Memory used |
Peak | Maximum amount of memory used |
DLights | Number of light sources |
r_DisplayInfo 3
Simplified version displaying only FPS (Frames Per Second) and Frame Time in milliseconds.
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