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After completing this tutorial, you will be able to set up an objective for use within a game level. This tutorial assumes that the reader has a basic knowledge of the Flow Graph Editor and object placement.

How to Create a Custom Objective Text for a Level

The Objectives_


global.xml File

The file that will contain all the information for the objective is located in: Game\Libs\UI\Objectives_newglobal.xml.

When you open the file in a text editor, you will see a few lines of example objectives. The following example shows the text broken into useful parts.