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A lot of these settings can be tweaked to create the most desirable result, also make sure to create a backup copy of the original MapscreenshotSettings.xml.

HTMLcode

 {html
<B></B>
HTML
<BR></BR>

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HTML
<BR></BR>
HTML
<BR></BR>

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}<B><**settings></B>

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{html}{html}<B><**e_fog value="1" /></B>

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{html}{html}<B><**e_shadows value="0" />*</B>

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{html}{html}<B><**r_PostProcessEffects value="0" /></B>

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{html}
{html}<B><**r_HDRRendering value="0" /></B>

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{html}{html}<B><**e_detail_materials value="1" /></B>

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{html}{html}<B><**e_gsm_range_step value="20" /></B>

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{html}{html}<B><**e_gsm_lod_num value="3" /></B>

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{html}{html}<B><**e_gsm_range value="20" /></B>

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{html}{html}<B><**e_gsm_cache value="0" /></B>

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{html}{html}<B><**e_detail_materials_view_dist_z value="256" /></B>

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{html}{html}<B><**e_vegetation_sprites_distance_ratio value="4" /></B>

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{html}{html}<B><**e_shadows_cast_view_dist_ratio value="1" /></B>

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{html}{html}<B><**r_EyeAdaptationFactor value="0" /></B>

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{html}{html}<B><**r_EyeAdaptationBase value="1" /></B>

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{html}{html}<B><**r_HDRRendering value="1" /></B>

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{html}{html}<B><**e_lod_ratio value="4" /></B>

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{html}{html}<B><**e_clouds value="0" /></B>

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{html}{html}<B><**e_water_ocean value="1" /></B>

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{html}{html}<B><**e_particles value="0" /></B>

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{html}{html}<B><**e_view_dist_ratio value="800" /></B>

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{html}{html}<B><**e_hw_occlusion_culling_water value="0" /></B>

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{html}{html}<B><**/settings></B>{html}
HTML
<B></B>
HTML

HTML
<B></B>
Step.1
HTML

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