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  • Radius: Control radius of the particle fill light.
  • Intensity: Controls the intensity for a fill light (cheap dynamic light) created at particle position.
  • HDRDynamic: Control the power to apply to engine HDR multiplier, for particle light source in HDR.


Parameters in this tab browse and control the sound files. Not so many things can do on sound currently.

SoundBrowse and chose the sound file to use on current item. Assigned sound starts at the time when the emitter starts.

SoundFX ParamModulate value to apply to the sound. Its effect depends on how the individual sound's "particlefx" parameter is defined. Depending on the sound, this value might affect volume, pitch, or other attributes.

Sound Control Time: Controls how the sound will be played out.