This section provides users with knowledge about art asset creation for CRYENGINE, as well as an overview of the art pipeline, the types of files used in CRYENGINE, the Resource Compiler, tutorials and other information for basic asset creation.
[Art Pipeline] Learn about the CryENGINE art pipeline, as well as content creation for objects, materials, textures, and animation. [Art Asset File Types] This topic contains a reference document, with explanations for each type of file that the CryENGINE uses. [Installing Exporter Plugins] Instructions for installing plugins for 3ds Max, Maya, Softimage XSI and Photoshop. [DCC Tool Basics] This topic contains an overview of the tools used for exporting assets to the Sandbox Editor. [Asset Performance Guidelines] Explore tools and tips for the creation of assets in the CryENGINE. [Measurement Reference] Learn about the sizes of specific objects, as well as distance measurements. [Troubleshooting] This document contains a list of common errors encountered when exporting assets.
本节提供给用户关于 CryENGINE 艺术资源创建的知识，以及艺术流程概述、CryENGINE 中使用的文件类型、“资源编译器”和有关基本资源创建的教程和其他信息。
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