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Surface types that are only called by code are required to only have rows and must be added at the bottom, below the surface types defined in SurfaceTypes.xml (the exception is when it is needed to be used on materials through the Material Editor).


It should be noted that Objects which need to use Alpha Test for Collision (railings, etc) should have a surface type with the suffix _RayProxy. This is also used to allow characters to see through glass objects and such as part of the perception system.

Adding Material Effect Events