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First, we need a nice terrain texture to work with. We'll use this nice tiling texture of stones and grass for this example.
As mentioned in the Terrain.Layer Shader article, all terrain textures should be high-passed in order to work with the terrain.layer shader correctly.
Note |
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Since CryEngine 5.4.0, it is no longer necessary to modify terrain textures to be high-passed before importing them into CryEngine. This process is now handled automatically within the engine. |
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Source Image | High-Pass Filtered |
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