The amount to rotate, in degrees from Y axis. (0 = straight up, 90 = Horizontal, 180 = straight down).
The amount to rotate the new axis about the Y axis. (0/360 = North, 90 = West, 180 = South, 270).
Focus Camera Dir
Set focus direction to face camera. Amount can be scaled from 0 to 1.
Focus Gravity Dir
DEPRECATED (use Gravity Scale instead)
Focus Rotates Emitter
If true, changing the focus direction with the above parameters also rotates the orientation of the Offset parameters. If false, Offset vectors remain in emitter orientation.
Emit Offset Dir
If true, change each particles emission direction to be aligned with its offset from the origin.
The angle deviation of an emitted particle from the focus axis (default local +Y). (0 = +Y straight up, 90 = comes out horizontal to the emitter, 180 = -Y straight down).
Applies only to 2D particles, Determine how the sprite is oriented in space. Texture orientation is further modified by rotational parameters:
Orient To Velocity
Forces Texture X axis aligned to direction of movement. Rotation parameters can rotate it further.
For Facing = Camera particles, sets how far the vertex normals are bent into a spherical shape, which affects lighting.