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r_DebugGBuffer = 0

Off, normal view mode.

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r_DebugGBuffer = 1

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Shows the world space normals of all assets in the scene.

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r_DebugGBuffer = 2

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White = glossy, Black = rough

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r_DebugGBuffer = 3

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This represents the Specular Colour of the material.

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Note
titleColored Specular

Only materials using the Standard Lighting Model support colored reflectance. Materials with Transmittance or POM Self-shadowing, as well as Decals, just store monochrome surface reflectance.

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This shows the albedo of surfaces which was previously known as diffuse map.

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r_DebugGBuffer = 5

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The Vegetation & HumanSkin shaders have the Transmittance properties active by default.

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r_DebugGBuffer = 6

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Displays the self-shadowing of material that use Offset Bump mapping or Parallax Occlusion Mapping

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r_DebugGBuffer = 8

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The SSS index can be set in Illum and the HumanSkin shader.

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r_DebugGBuffer = 9

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  • If your specular colour is too low, it will be tinted Blue.
  • If your specular colour is too high for an dielectric surface but not yet in the metal range, it will be tinted Orange.
  • Pink reveals colored specular which is not yet in the metal range. This is only valid for oxidized (rusted) metals.

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