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  • Keytime
    • Used at runtime to pass time to the controllers for sampling animation
    • Used within CAF files to represent time
    • A floating point version of 'key frame index'
    • Can represent time in between keysframes
    • Use GlobalAnimationHeaderCAF::NTime2KTime( ) to convert from animation normalized time to keytime
    • All animation controllers in the runtime use Keytime

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