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Folder | Files | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|
bin\win_x64_release | CryXXX.dll | Compiled from your game code | |||||||
GameXXX.exe | Shipped by Crytek in EaaS package Note: You can rename this exe if you want | ||||||||
*.dll
| Dependencies, shipped by Crytek
| ||||||||
bin\win_x64 and bin\win_x64_dedicated | NEVER copy these folders! These files are debug/profile builds and not suitable for release. Additionally, the Editor is included in bin\win_x64, which you cannot redistribute Editor to end-users according to your EULA. Also, Steam DRM protection is present in the Editor that would make it unusable to anyone without an EaaS license. | ||||||||
bin\win_x64_dedicated_release | CryXX.dll | Compiled from your game code
| |||||||
GameSDK_Server.exe msvcp110.dll msvcr110.dll | Shipped by Crytek in EaaS package | ||||||||
Engine | Engine.pak Shaders.pak ShadersBin.pak ShaderCache.pak ShaderCacheStartup.pak | Shipped by Crytek in EaaS package | |||||||
GameSDK (or sys_game_folder CVar value) | game.cfg PAK files, e.g.: Animations.pak GameData.pak GeomCaches.pak Objects*.pak Scripts.pak Sounds.pak Textures*.pak Videos.pak | Your packaged assets - the exact list of PAK files will depend on how you organize your assets; the listed files represent the structure in the EaaS package by Crytek
| |||||||
GameSDK/Levels (or relative to sys_game_folder ) | Each level folder (e.g. Singleplayer/Woodland) may have: filelist.xml <Levelname>.dds <Levelname>.xml level.cfg level.pak Occluder.ocm <LoadingScreen>.dds (if you have defined one) | Your exported levels
| |||||||
Localization | <Language>.pak <Language>_xml.pak | Your supported languages for which your project is localized | |||||||
Code Editor Tools User LogBackups TestResults | <all files and sub-folders> | These folders contain no end-user usable files, save some space by not shipping them The user folder should only have user-specific settings and will be regenerated automatically by the end-user If you have settings that you expect all users to have, consider moving them to system.cfg instead of user.cfg | |||||||
<root> | system.cfg | Make sure the sys_game_folder CVar is set in this file | |||||||
game.log editor.log server.log error.dmp | Do not ship these files: it will make it harder to identify if a log-file was user generated or not |
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