Within the different sub sections of mannequin (Fragment Editor, Previewer or Transition Editor), you can find a panel listing the tracks. This panel has some additional functionality, as described below.
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Muting Scopes & Tracks
(CRYENGINE 3.7 and above only)
The green "dots" to the right of the track names can be used to mute scopes or individual layers. Right click on them to bring up their context menu to control this. The color of the dot becomes grey when a layer or scope is muted.
(not available in Mannequin Previewer)
Use the context menu of a scope or layer to add new layers (aka tracks). You can add as many proclayers as you like, but the number of animlayers is limited by how the scope is set up (see 'numLayers' in Controller Definition File).
You can set the data inside a scope context using the Change Context option in the context menu of a scope.
Note that the UI currently doesn't show the scope context, it only shows the names of the Scopes ("Weapon", "WeaponForceFeedback") and the names of the option selected into them ("Shotgun").
(only available in the Mannequin Fragment Editor)
This is an advanced feature with which you can override the Scopemask for specific fragments.
For example: Say all fragments within the Reload fragmentID play on the scopes Torso3P. But for a rocket launcher you might want to use FullBody3P+Torso3P instead. For this you need an "override", which becomes an "override element" in the Controller Definition File.
There is no simple way in the editor at the moment to Exclude Scope once you accidentally Included it and it disappears as in the above examples. You can revert the file (Undo Changes to Selected Files in the File Manager). Or you will have to edit the Controller Definition File manually and remove the <override> section the editor added.
In a future release the idea of 'overrides' will be simplified and made more explicit.