Gameplay and Graphics SetupAI Setup and Navigation This topic covers AI related information like how to setup convincing AI behavior. Gameplay Setup Deals with the setting up of game logic, logical gameplay areas, and advanced AI behaviors. Flow Graph *** 5.5.2 The Flow Graph is a visual scripting system with which simple and complex logic can be built with only a few clicks and without requiring any scripting or coding. Material Editor and Shaders In this topic, you will find comprehensive documentation about using the Material Editor in Sandbox. Particles This topic deals with the creation and setting up of particle effects. Multiplayer Includes information on setting up a multiplayer DeathMatch level. Asset CreationAsset Creation Overview of the CRYENGINE art pipeline, file types used, tutorials and other information for asset creation. Characters and Animation This topic covers the creation and setting up of characters and objects, as well as animating them. Geometry How to create static or animated objects, weapons, textures and materials. Texturing Topics covering basic diffuse, specular and normal maps. Physically based shading workflows and information on texture efficiency. Resource Compiler Information on how to use the Resource Compiler to compile assets, textures and pak files for build shipment. |