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This shader tries to mimic CRYENGINE shading. It supports default Physically Based Rendering (PBR) shading, together with Parallax Occlusion Mapping (POM) with selfshadow and also supports translucency.

Most of the settings from the Designer or Painter software should be straightforward and mean exactly the same as in CRYENGINE.

Image Added Image Added

Parallax Occlusion Mapping