The Designer option in the Create Object tool lets you add simple geometric shapes to your level that can then be edited using the Designer Tool under the Tools Menu. It allows you to add the following options:
Cast Shadow Maps
When this option is set, the object will cast shadows onto other geometry/terrain/etc.
Enables/disables voxelization for GI (this affects indirection occlusion from this object).
Set the brush to occlude rain, this works in conjunction with Rain Entity.
Support Second Visarea
Normally, objects are considered to be in only one visarea.
When this option is set, AI will use this object as a hiding spot, using the specified hide point type.
View Dist Ratio
Defines how far from the current camera position, the object can be seen.
AI Exclude From Navigationfrom Triangulate
When this option is set, this object will not be considered part of the AI triangulation system. Meaning that the geometry of the object will not contribute to NavMesh generation and it will not generate any NavMesh on top of the object or any holes in the NavMesh where the object is placed.
No Dynamic Water
Avoids boolean-merge on any surrounding static that intersects with the first vessel.
No Static Decals
When this option is set, decals will not project onto the object.
Used for the construction of a level occlusion mesh.
Lets you open the Designer Tool to edit the Designer Entity.