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The Asset System aims to unify file management across the range of tools present in CRYENGINE. For this purpose we have decided to break down the content of CRYENGINE projects into assets, and organize our workflow around them.


Table of Contents


The Asset System needs to store metadata for every asset. To achieve this, every asset comes with a *.cryasset file that contains all the relevant information for the asset.

  • In order for the Asset System to function properly, these  *.cryasset metadata files MUST be submitted to source control. *.cryasset files can be regenerated, but some information may be lost in the process. Currently losing a cryasset file is recoverable, but it may not be in the future.
  • The *.cryasset files are not necessary for the game to run, and should not be deployed with the final builds of the game. These files are only necessary for the Editor during production.

Generating Metadata

Before being able to use the Asset Browser on an existing project you'll have to generate *.cryasset files.


Your assets should now be displayed in the Asset Browser.

Missing or Corrupted Cryasset Files

If the cryasset files are missing, something is corrupted or if some assets do not show in the content browser, then you can either re-import/re-save individual assets or use the repair button mentioned above.