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Texture Slot

Description

Diffuse

RGB contains diffuse color. Alpha should contain opacity (used for alpha test).

Specular

RGB contains specular color. Specular is not used with the 'Grass' option enabled.

With PBR, using a constant specular color instead of a map is enough in most cases.

Bumpmap

RGB contains normal map. DDNA Alpha contains smoothness map.

Heightmap

See Displacement Mapping /Phong/PN Triangles Tesselation - Shader Generation Params for more information.

Detail

See Detail Mapping - Shader Generation Params for more information.

Opacity

Grayscale map that defines the thickness of foliage and how much light can pass through from the backside (transmittance).

Blending Map

See Blend Layer for more information.

Second Gloss Map

See Blend Layer for more information.

Second Height Map

See Blend Layer for more information.

Second Diffuse Map

See Blend Layer for more information.

Second Bump Map

See Blend Layer for more information.

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