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Texture Slot | Description |
---|---|
Diffuse | RGB contains diffuse color. Alpha should contain opacity (used for alpha test). |
Specular | RGB contains specular color. Specular is not used with the 'Grass' option enabled. With PBR, using a constant specular color instead of a map is enough in most cases. |
Bumpmap | RGB contains normal map. DDNA Alpha contains smoothness map. |
Heightmap | See Displacement Mapping /Phong/PN Triangles Tesselation - Shader Generation Params for more information. |
Detail | See Detail Mapping - Shader Generation Params for more information. |
Opacity | Grayscale map that defines the thickness of foliage and how much light can pass through from the backside (transmittance). |
Blending Map | See Blend Layer for more information. |
Second Gloss Map | See Blend Layer for more information. |
Second Height Map | See Blend Layer for more information. |
Second Diffuse Map | See Blend Layer for more information. |
Second Bump Map | See Blend Layer for more information. |
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